The Mana Pool
Join Brian, Mike, Dirk and Chewie as they discuss all things Magic: The Gathering. Since there are plenty of tournament and strategy podcasts out there, we've decided to focus on the fun of the game in all its many forms, from Prereleases to multiplayer free-for-alls to whatever else we can come up with. Give us a listen!
Whether it's caused by eroding your memory, freezing your brain, dampening your thoughts, having your secrets drowned or your grimoire stolen, glimpsing the unthinkable, looting, brokering, or just being driven insane by the sound of the millstone relentlessly grinding away, Milling is never a fun way to lose a game of Magic. But it sure is a great way to win a game of Magic! If you can get it to work, that is.

In this episode, which is brought to you with one more Polar Kraken than usual, we're going to take a long, hard look at being run out of cards. We have three decks that each win by depleting your opponents' libraries, albeit each one does so in its own particular fashion, which you can see further down in the show notes. Different colors go about milling in different ways, and we'll cover all the ones that come to us. Keep an ear out for a lively biological discussion about the classification similarities and disparities between crustaceans and cephalopods. And no, I'm not making that up.

Dirk’s Milling Deck


Drift of Phantasms x3

Soratami Mindsweeper x2

Lore Broker x4

Belltower Sphinx x4

Blizzard Specter x2

Vedalken Entrancer x4

Thought Courier x1

Lurking Informant x4


Millstone x2


Seal of Doom x4


Last Gasp x3

Psychic Drain x4

Glimpse the Unthinkable x3


Swamps x8

Islands x8

Dimir Aqueduct x4

Brian's Milling Deck



2:Azorius Chancery

1:Boreal Shelf

4:Ink Dissolver

3:Drowner of Secrets


3:Information Dealer

3:Silvergill Adept

2:Wandering Graybeard


1:Stonybrook Schoolmaster

1:Grimoire Thief

1:Riptide Chronologist

4:Merrow Commerce

3:Memory Sluice

2:Forced Fruition

2:Pemmin's Aura

2:Summon the School

1:Hoofprints of the Stag

Mike's Squid (Mollusc?) Alarm

Land (22)

15: Island

2: Cephalid Coliseum

2: Saprazzan Skerry

2: Sveylunite Temple

1: Shelldock Isle

Creature (14)

2: Cephalid Broker

2: Cephalid Looter

2: Chronozoa

2: Riptide Shapeshifter

1: Arcanis the Omnipotent

1: Isleback Spawn

1: Magus of the Future

1: Murkfiend Liege

1: Polar Kraken

1: Tidespout Tyrant

Non-Creature (24)

4: Accumulated Knowledge

4: Rune Snag

4: Serum Visions

4: Wistful Thinking

2: Capsize

2: Feldon's Cane

2: Homarid Spawning Bed

2: Intruder Alarm


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Direct download: Episode_51_-_Ransacking_the_Library_-_Fifty-Three_to_Go.mp3
Category:podcasts -- posted at: 8:52pm EST