Thu, 14 August 2008
In this episode, we go over that most entertaining of phases, the combat phase. We cover all the steps of combat, what each step entails, and what sort of things you can and can't do in each step. In fact, I'm going to let Mike handle this via IM:
“The way I remember it, it started with a general overview of the structure of the turn, then we looked closer at the general structure of combat, then we went through combat very carefully, step-by-step, and spoke in some detail about special abilities that affect certain steps. With the usual amount of anecdoting and pointless rambling sprinkled in there. And Brian giving explanations that take twice as long and make half as much sense =P”
So there you have it, straight from the Rules Guy's mouth. Or fingers, since he typed that. We don't call Brian the Lead Rambler for nothing, and we do love him for it. Of course, if we're going to call out Brian for his rambling, then we should also call out Mike for randomly waxing about pre-Sixth Edition rules and how they didn't make any sense. He does that at least twice in this episode, perhaps more. And while we're at it, we pick on Dirk for not knowing something obvious close to the beginning of this episode. It turns out he's not dumb, he was actually not paying attention because he was trying to find something related to the Shards of Alara discussion we had just prior to recording. And of course, let's not leave me out of the merrymaking. I cannot for the life of me figure out how to make a Facebook page for the show. Not at all. Behind the scenes here at The Mana Pool!
Right then, hope everyone enjoys the episode and learns something useful. Or at least remembers something useful. Or at least gets a kick out of a bunch of dorks discussing combat until we're ready to actually fight. Thanks for listening, and if you know how to start a Facebook page for the show, please let me know.
Forum thread for this episode: http://cardshark.freeforums.org/episode-42-back-to-basics-the-combat-phase-t212.html